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Old Apr 21, 2008, 12:28 PM // 12:28   #41
Jungle Guide
 
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Quote:
Originally Posted by [M]agna_[C]arta
You post links to your CC's here kay^ ^.
Fixed it for you.
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Old Apr 22, 2008, 01:41 PM // 13:41   #42
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The Alchemist (Ordovian Prince)

Damage
Heavy Armor
Low energy
Ranged

4 attributes trees: Atheism (Primary, gives 3% spell dmg reduction on self per point; Skills that manage protection (stances), also knockdowns, spellbreaks, mantras). Gunpowder Mastery (shooting time, accuracy; skills involving weapon). Alchemy (preparations, glyphs, self-preservation skills and offensive). Schollarship (Party-centered for protection and sutras, also hexes)

Last edited by Ordovian Prince; Apr 23, 2008 at 02:13 PM // 14:13..
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Old Apr 22, 2008, 10:07 PM // 22:07   #43
Jungle Guide
 
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My Assassin CC

same stats, my attempt at balance
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Old May 17, 2008, 10:41 PM // 22:41   #44
Ascalonian Squire
 
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The Chronomancer (Concrete Pete)

Support/Defense
Armor Type - Caster
Energy Type - Caster
Range of Weapon - Ranged, Wand Stave ect

The Chronomancer is a mage like no other, a mage that controls the very fabrics of time. this mage would allow allys to move with incredible speed, slow enemies to snail speeds, or even reverse time itself, reverting death.
Of course there is its downfall, as for every spell used, the chronomancer loses health. he also can put enemies to a standstill, and maybe if adept enough create "wormholes" teleporting fellow members.

Please rate/hate =D
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Old May 17, 2008, 11:12 PM // 23:12   #45
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No Links -_- ?....
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Old Jul 18, 2008, 03:57 PM // 15:57   #46
Ascalonian Squire
 
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Lol, you guys got really strange names for the CCs and very repetative CCs. Lol and wraith from Stargate Atlantis.
Make a... hmm... a Puppeteer!
What about that?
Like:

Puppet Mastery. For each rank in Puppet Mastery, your puppets become more effective and you can control an additional puppet.

Control. For each rank in Control, the chance of missing target foe with a puppet is reduced by 3% and the chance to miss enemy attacks with your puppets increase by 2%.
Puppet Magic. Increases the effectiveness of all puppet-spells.

Puppetry. You gain 1 energy and 1 health whenever a puppet is summoned and dies.

This is like an MM, except that this one is completely reliant on the puppets. And the puppeteer has to always control the puppets through the use of : wires, strings or rods.
If the puppeteer let's go of the puppets, which means he/she loses control of the puppets, they either die OR you can use a puppet-replacement skill, which makes, for an example, a hovering hand in the air that uses a copy of your wires/strings/rod to control them. However, just like the Ritualists spirit, the replacement skills end after some time. And unlike from minions, the puppets don't die after a while or something. They can disappear if you're (I just take these like examples) inactive, which refers to you being still or that you don't use skills for a certain amount of time or don't attack. One of those things.

You can use the Puppeteer here just like I did but promise me to not do any stupid CC like many others do!
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Old Jul 18, 2008, 11:39 PM // 23:39   #47
Desert Nomad
 
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>_>.....

You're New Here right?
Try to learn...
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Old Sep 16, 2008, 10:03 PM // 22:03   #48
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This class introduces a new type of skill into guild wars

Damage/condition
Caster Armor
High Energy
Ranged

Description: A peaceful race, set their mind on the beauty around them, these noble people hate violence but will attack their foes if necessary. They use the power of their art to defeat their foes.

The artist acts as a damage dealer, he would draw his creation on paper, then bring it to life

His weapons are a paint brush, and his focus would be paper.

Armor Level is 60

Attributes:
The art of peace: No inherit effect, increases the effectiveness of skills of this attribute.
The art of chaos: No inherit effect, increases the effectiveness of skills of this attribute.
The art of nature: No inherit effect, increases the effectiveness of skills of this attribute.
(Primary)Drawing Mastery: For each rank in Drawing mastery, your skills will have 1% less recharge time.


10e, 1c 10r. Drawing Skill. Shield of light: Draw a shield on your paper, summon it, the next attack that targets you will be reduced by 10...30 points. The art of peace.

10e, 1c 15r. Skill. Blinding Ink: Throw a paint brush at target foe. Target foe is blinded for 1...5 seconds and takes 10...30 damage. The art of chaos

15e, 2c, 25r. Drawing Skill. Draw Bird. Draw a bird and mount it and fly to target foe. Target foe is knocked down and suffers cracked armor and loses 30...90 health. The art of nature.

25e, 3c 60r. Drawing Skill. Shapeshifter. Draw and summon a shapeshifter and choose a target foe, the shapeshifter will have a random 4 of the 8 skills of target foes skill bar, the shapeshifter will be level 4..14. Drawing Mastery. Drawing mastery

15e, 3c, 20r. Drawing Skill. Draw Spider. Draw and summon a spider, choose target foe and spider will poison target foe for 10..15 seconds. The art of chaos

15e, 2c, 10r. Skill. The next drawing skill you use will recharge 30% faster. Drawing mastery

20e, 3c, 20r. Drawing Skill. Shower of Ink. The next drawing skill you use, the creature or item you summoned will be duplicated but with half the stats as the normal creation. Drawing Mastery
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Old Oct 20, 2008, 11:13 AM // 11:13   #49
Desert Nomad
 
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OMG R ppl just getting to ignorant or stupid o_O?
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Old Oct 29, 2008, 07:36 PM // 19:36   #50
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why is my Concept Classassin idea not mentioned?
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Old Oct 30, 2008, 10:19 AM // 10:19   #51
Jungle Guide
 
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Quote:
Originally Posted by Rhamia Darigaz View Post
why is my Concept Classassin idea not mentioned?
Because:
1)Magna hasn't been around for a while, he's not bound by faith to keep this topic up to date.
2)You need to post a add for your class in this topic yourself, it's not an automated system. How could it be, no1 but you is able to get the description for your CC right. Oh and the add needs a link cuz Magna's unwilling(to lazy)/unable to type the BBcode himself.
3)You need a few positive replies, if it's a joke CC or otherwise a unreasonable idea there's no need to add it to a definitive list.

Quote:
Originally Posted by System_Crush
The one sentence CC's seem to go here, now...
Well its an improvement over having them litter the forum.
And it does show something, the new 'Ascelonian Squires' bother to check the stickies, which is definitely an improvement.
Seems the squires no longer/never actually read the stickies, they just posted in them...

Last edited by System_Crush; Oct 30, 2008 at 10:22 AM // 10:22..
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Old Jan 20, 2009, 02:00 AM // 02:00   #52
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man, the cc forum has really gone downhill...
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Old Jan 24, 2009, 05:21 AM // 05:21   #53
Desert Nomad
 
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Im'ma come back when GW2 is released or news starts coming out ~.~
Im'ma make a new Thread for GW2 ^_^

But not now...
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Old Jun 28, 2009, 09:36 PM // 21:36   #54
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* Further more i would like to see the following classes added:
- Ranged: Sling shot class
- Melee: Phalanx class, defensive P
- Caster: Muse (music class)

Since the Muse music class is rather new, some spells have come to mind to perhaps start of this class.

Instruments could be, music comming from instruments does damage:
- Flute (Sharp)
- Guitar (Slashing)
- Drums (blunt)
- Violin (Piercing)
* ofcourse instruments can be customised like normal weapons to do
different sorts of damage.

-----
Poke eyes Instruments
While wielding a sharp musical instrument you poke the eyes
of target foe (in melee range), this foe becomes blinded
for **sec

My violin Shout Musical Inspiration
For **sec, while wielding a Violin, you use this violin as
a bow instead, doing +*damage, This attack has **% armor penetration

My flute Shout Musical inspiration
for **sec, while wielding a Flute, instead of playing on
the flute you throw them. Foe's hit by sharp flutes take +**damage
and suffer from deepwounds for **sec

My guitar Shout
For **sec, while wielding a guitar, any foes hit by your
attack take +**damage and suffer from bleeding for **sec
(barbed guitar strings lengthens bleeding)

My drums Shout
for **sec, you do no damage with your attack, instead
you throw your drumsticks at target for, interupting
targets foe's action(s) if they hit.

Snare Drum
While wielding a Drum, your next attack slows target foes
movement by **%. (snare string on drum lengthens snare)

Sharp Notes Instruments
While you play sharp tunes, target foe looses **hp for every
sharp tune hitting him.

Sickening tunes
while you play these tunes, target foe(s) suffers from desease for **sec

To Loud Instruments
When you play this loud music on target foe, and foes in area,
these foes take **damage to their ears and start bleeding (from
them.)

Not my Instrument Instruments Shout
While protecting your instrument, you you gain +** armor for **sec
against ** attacks.

Whack them on the head
You whack target Foe in melee range on the head with
your instrument, this foe takes **damage and is dazed
for **sec.

Your My Hero Songs (enchantment balade)
While you maintain this enchanting balade on target Ally,
this ally has a +**HP regen.

Energising balade
This hard to play balade make you loose **mana
for **sec, target ally has a +*mana regen
this song causes exhaustion.

Sad tunes Songs
While you play sad tunes foes within earshot get tears
in their eyes and attack **% slower for **sec.

Hyme of Agression Songs
While you play this Hyme, allies within earshot do +**% damage
with their attack.

Hyme of haste Songs
While you play this Hyme, allies within earshot attack +**% faster.

False Note Muse Inspiration
With this false note you interupt target foe's action.

My music Prefails
Remove one enchanting balade from target foe,
for **sec you attack **% slower

Restoring notes
For **sec you play restoring notes, for every note played
Target ally is healed for **HP.

Restoring Balade
While you play this balade, allies within earshot gain +**HP
every second.

Healing orchestra
For **sec, allies within earshot gain a +*HP regen.
for any other music class within earshot, this HP regen
gets a +1 bonus.

Turning the page
When you take a moment to turn the page of your music
you gain a +*HP regen for **sec.

etc.
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Old Dec 05, 2009, 08:50 AM // 08:50   #55
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Guild: Knights of Echovald (KoE)
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Default The Druid and Slayer

The Druid(Spirit_Ouverture)

Support/Damage
Caster Armor
High Energy
Ranged

Being the ultimate team helper and damage supporter, the druid can shape shift into animal form to boost allies’ attributes, health and energy regeneration significantly. The druids’ main attribute is Clericy, which specializes in shortening recharge times of all skills and spells, making the druid an efficient and deadly support mage.

----------------------------

The Slayer(Spirit_Ouverture)

Disable/Damage
Heavy Armor
Medium Energy
Melee

Utilizing speed and stealth, the slayer’s main attribute “Siphon”, allows them to hit with great accuracy, and with that, providing them the dark ability to leech life off the opponent, from their weapon of choice – the spiked whip. With a high level in the Siphon attribute, enemies’ attacks will be forced to constantly miss, if they are ‘cursed’ by the slayer’s skills.

Edit: I don't know if I must have a thread explaining in full detail how these professions work, but if so, please then disregard my suggestions as I only have a vague idea of how they would both work out.

Last edited by Xion Air; Dec 05, 2009 at 09:41 AM // 09:41..
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Old Sep 09, 2010, 08:23 PM // 20:23   #56
Departed from Tyria
 
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I unstuck this thread because I do not believe it has an importance that warrants it to be a sticky without the existence of the concept class subforum.
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